vscode+cline+deepseek替换cursor
cursor确实效果不错,但是也有不少限制,费用也不算便宜,vscode+cline+deepseek是cursor的一个不错的替换
当你认为cursor是免费的,那就错了,因为过了两周的pro版本功能的体验之后,就需要收费了(免费版也可以继续使用,但是效果就差得多了),Pro版是每月20美金,其实也不算贵,但是也不算便宜。
这两天国产大模型deepseek火了一把,发布了全新系列模型DeepSeek-V3,并同步开源。这一事件迅速引爆AI圈,DeepSeek-V3不仅霸榜开源模型,更在性能上与全球顶尖闭源模型GPT-4o和Claude-3.5-Sonnet不相上下。
deepseek-v3模型也是支持openai API接口的,所以也是可以用于chatGPT的类似场景。可以在vscode安装cline插件,配置一下,使用deepseek的API作为大模型接口,很轻松的就实现了cursor的类似功能。
如上图所示,安装cline插件之后,会在vscode左侧出现一个像机器人的图标,点击打开cline的页面,点击右上角的配置按钮可以配置大模型API的信息,API Provider可以选择OpenAI Compatible,Base URL记得按图选择https://api.deepseek.com/v1,而不是deepseek常规的URL,然后API Key需要到deepseek的官网注册账号后创建,记得创建后一定要记住这个key,因为跟openAI一样,这个key也是只显示一次的。
好了,一切都那么简单,我们来试一下效果如何。我们来让它写一个五子棋的小游戏,我们的请求是“用C++实现一个windows控制台下的五子棋人机对战程序”。
这里先提一下deepseek的收费,跟kimi一样,注册送了10元的优惠券,相当于500万的token,这个可能没有概念,但是我做完本文的测试之后看了一下,一共用了4万个token,8分钱,所以这10元钱还是很经用的。即使用完了免费额度,相比cursor的收费也很便宜。
下面是整个过程的输出,cline可以将会话导出成markdown文件,由于内容太多,后面部分我精简了一下。不过事实上 deepseek并没有完成这个任务,最后是因为工作目录的问题导致编译一直失败,并且我手工调整好目录编译成功之后,程序的执行结果是有问题的,AI并不正确。贴一张图,都连续走了6颗子还没有判输赢。
下面是导出的会话内容:
**User:**
<task>
用C++实现一个windows控制台下的五子棋人机对战程序
</task>
<environment_details>
# VSCode Visible Files
(No visible files)
# VSCode Open Tabs
(No open tabs)
# Current Working Directory (C:/Users/ax2/Desktop) Files
(Desktop files not shown automatically. Use list_files to explore if needed.)
</environment_details>
---
**Assistant:**
<thinking>
1. 任务分析:需要实现一个Windows控制台下的五子棋人机对战程序,使用C++编写
2. 项目结构:需要在当前工作目录(C:/Users/ax2/Desktop)下创建一个新的项目目录
3. 主要文件:
- main.cpp:程序入口
- game.h/game.cpp:游戏逻辑实现
- ai.h/ai.cpp:AI算法实现
- board.h/board.cpp:棋盘实现
4. 需要使用的工具:
- write_to_file:创建新文件
- execute_command:编译运行程序
5. 第一步:创建项目目录和基本文件结构
</thinking>
<execute_command>
<command>mkdir gomoku && cd gomoku</command>
<requires_approval>false</requires_approval>
</execute_command>
等待命令执行成功后,我将继续创建必要的C++源文件和头文件。
---
**User:**
[execute_command for 'mkdir gomoku && cd gomoku'] Result:
Command executed.
Output:
Directory: C:\Users\ax2\workMode LastWriteTime Length Name
---- ------------- ------ ----
d---- 2025/1/3 11:23Xgomoku
;Cwd=C:\x5cUsers\x5cax2\x5cwork\x5cgomoku?ax2 gomoku ♥ 11:23
<environment_details>
# VSCode Visible Files
(No visible files)
# VSCode Open Tabs
(No open tabs)
</environment_details>
---
**Assistant:**
<thinking>
1. 目录创建成功,当前工作目录已切换到gomoku
2. 现在需要创建以下文件:
- main.cpp:程序入口
- game.h/game.cpp:游戏逻辑
- ai.h/ai.cpp:AI算法
- board.h/board.cpp:棋盘实现
3. 首先创建main.cpp作为程序入口
</thinking>
<write_to_file>
<path>gomoku/main.cpp</path>
<content>
#include <iostream>
#include "game.h"
int main() {
GomokuGame game;
game.start();
return 0;
}
</content>
</write_to_file>
---
**User:**
[write_to_file for 'gomoku/main.cpp'] Result:
The content was successfully saved to gomoku/main.cpp.
Here is the full, updated content of the file that was saved:
<final_file_content path="gomoku/main.cpp">
#include <iostream>
#include "game.h"
int main() {
GomokuGame game;
game.start();
return 0;
}
</final_file_content>
IMPORTANT: For any future changes to this file, use the final_file_content shown above as your reference. This content reflects the current state of the file, including any auto-formatting (e.g., if you used single quotes but the formatter converted them to double quotes). Always base your SEARCH/REPLACE operations on this final version to ensure accuracy.
New problems detected after saving the file:
gomoku/main.cpp
- [C/C++ Error] Line 2: #include errors detected. Please update your includePath. Squiggles are disabled for this translation unit (C:\Users\ax2\Desktop\gomoku\main.cpp).
- [C/C++ Error] Line 2: cannot open source file "game.h"
<environment_details>
# VSCode Visible Files
gomoku/main.cpp
# VSCode Open Tabs
gomoku/main.cpp
</environment_details>
---
**Assistant:**
<thinking>
1. 检测到错误是因为缺少game.h头文件
2. 现在需要创建game.h和game.cpp文件
3. 先创建game.h定义游戏类接口
</thinking>
<write_to_file>
<path>gomoku/game.h</path>
<content>
#ifndef GOMOKU_GAME_H
#define GOMOKU_GAME_H
#include "board.h"
#include "ai.h"
class GomokuGame {
public:
GomokuGame();
void start();
void playHumanMove(int x, int y);
void playAIMove();
bool isGameOver() const;
void displayBoard() const;
private:
Board board;
AI ai;
bool isHumanTurn;
};
#endif // GOMOKU_GAME_H
</content>
</write_to_file>
---
**User:**
[write_to_file for 'gomoku/game.h'] Result:
The content was successfully saved to gomoku/game.h.
Here is the full, updated content of the file that was saved:
<final_file_content path="gomoku/game.h">
#ifndef GOMOKU_GAME_H
#define GOMOKU_GAME_H
#include "board.h"
#include "ai.h"
class GomokuGame {
public:
GomokuGame();
void start();
void playHumanMove(int x, int y);
void playAIMove();
bool isGameOver() const;
void displayBoard() const;
private:
Board board;
AI ai;
bool isHumanTurn;
};
#endif // GOMOKU_GAME_H
</final_file_content>
IMPORTANT: For any future changes to this file, use the final_file_content shown above as your reference. This content reflects the current state of the file, including any auto-formatting (e.g., if you used single quotes but the formatter converted them to double quotes). Always base your SEARCH/REPLACE operations on this final version to ensure accuracy.
New problems detected after saving the file:
gomoku/game.h
- [C/C++ Error] Line 4: #include errors detected. Please update your includePath. Squiggles are disabled for this translation unit (C:\Users\ax2\Desktop\gomoku\main.cpp).
- [C/C++ Error] Line 4: cannot open source file "board.h"
- [C/C++ Error] Line 5: cannot open source file "ai.h"
<environment_details>
# VSCode Visible Files
gomoku/game.h
# VSCode Open Tabs
gomoku/main.cpp
gomoku/game.h
</environment_details>
---
**Assistant:**
<thinking>
1. 检测到新的错误是因为缺少board.h和ai.h头文件
2. 现在需要创建board.h和board.cpp实现棋盘逻辑
3. 先创建board.h定义棋盘类接口
</thinking>
<write_to_file>
<path>gomoku/board.h</path>
<content>
#ifndef GOMOKU_BOARD_H
#define GOMOKU_BOARD_H
#include <vector>
const int BOARD_SIZE = 15;
const int WIN_COUNT = 5;
enum class Piece {
EMPTY,
BLACK,
WHITE
};
class Board {
public:
Board();
bool placePiece(int x, int y, Piece piece);
Piece getPiece(int x, int y) const;
bool isFull() const;
bool checkWin(int x, int y) const;
void clear();
private:
std::vector<std::vector<Piece>> grid;
bool checkDirection(int x, int y, int dx, int dy, Piece piece) const;
};
#endif // GOMOKU_BOARD_H
</content>
</write_to_file>
---
**User:**
[write_to_file for 'gomoku/board.h'] Result:
The content was successfully saved to gomoku/board.h.
Here is the full, updated content of the file that was saved:
<final_file_content path="gomoku/board.h">
#ifndef GOMOKU_BOARD_H
#define GOMOKU_BOARD_H
#include <vector>
const int BOARD_SIZE = 15;
const int WIN_COUNT = 5;
enum class Piece {
EMPTY,
BLACK,
WHITE
};
class Board {
public:
Board();
bool placePiece(int x, int y, Piece piece);
Piece getPiece(int x, int y) const;
bool isFull() const;
bool checkWin(int x, int y) const;
void clear();
private:
std::vector<std::vector<Piece>> grid;
bool checkDirection(int x, int y, int dx, int dy, Piece piece) const;
};
#endif // GOMOKU_BOARD_H
</final_file_content>
IMPORTANT: For any future changes to this file, use the final_file_content shown above as your reference. This content reflects the current state of the file, including any auto-formatting (e.g., if you used single quotes but the formatter converted them to double quotes). Always base your SEARCH/REPLACE operations on this final version to ensure accuracy.
New problems detected after saving the file:
gomoku/board.h
- [C/C++ Error] Line 1: #include errors detected. Please update your includePath. Squiggles are disabled for this translation unit (C:\Users\ax2\Desktop\gomoku\main.cpp).
<environment_details>
# VSCode Visible Files
gomoku/board.h
# VSCode Open Tabs
gomoku/main.cpp
gomoku/game.h
gomoku/board.h
</environment_details>
---
**Assistant:**
<thinking>
1. 现在需要实现board.cpp文件
2. 将实现Board类的成员函数
3. 创建board.cpp文件
</thinking>
<write_to_file>
<path>gomoku/board.cpp</path>
<content>
#include "board.h"
#include <iostream>
Board::Board() : grid(BOARD_SIZE, std::vector<Piece>(BOARD_SIZE, Piece::EMPTY)) {}
bool Board::placePiece(int x, int y, Piece piece) {
if (x < 0 || x >= BOARD_SIZE || y < 0 || y >= BOARD_SIZE || grid[x][y] != Piece::EMPTY) {
return false;
}
grid[x][y] = piece;
return true;
}
Piece Board::getPiece(int x, int y) const {
return grid[x][y];
}
bool Board::isFull() const {
for (const auto& row : grid) {
for (auto piece : row) {
if (piece == Piece::EMPTY) {
return false;
}
}
}
return true;
}
bool Board::checkWin(int x, int y) const {
Piece piece = grid[x][y];
if (piece == Piece::EMPTY) return false;
int directions[4][2] = {{1, 0}, {0, 1}, {1, 1}, {1, -1}};
for (auto& dir : directions) {
if (checkDirection(x, y, dir[0], dir[1], piece) +
checkDirection(x, y, -dir[0], -dir[1], piece) - 1 >= WIN_COUNT) {
return true;
}
}
return false;
}
bool Board::checkDirection(int x, int y, int dx, int dy, Piece piece) const {
int count = 0;
while (x >= 0 && x < BOARD_SIZE && y >= 0 && y < BOARD_SIZE &&
grid[x][y] == piece) {
count++;
x += dx;
y += dy;
}
return count;
}
void Board::clear() {
for (auto& row : grid) {
std::fill(row.begin(), row.end(), Piece::EMPTY);
}
}
</content>
</write_to_file>
---
**User:**
[write_to_file for 'gomoku/board.cpp'] Result:
The content was successfully saved to gomoku/board.cpp.
Here is the full, updated content of the file that was saved:
<final_file_content path="gomoku/board.cpp">
#include "board.h"
#include <iostream>
Board::Board() : grid(BOARD_SIZE, std::vector<Piece>(BOARD_SIZE, Piece::EMPTY)) {}
bool Board::placePiece(int x, int y, Piece piece) {
if (x < 0 || x >= BOARD_SIZE || y < 0 || y >= BOARD_SIZE || grid[x][y] != Piece::EMPTY) {
return false;
}
grid[x][y] = piece;
return true;
}
Piece Board::getPiece(int x, int y) const {
return grid[x][y];
}
bool Board::isFull() const {
for (const auto& row : grid) {
for (auto piece : row) {
if (piece == Piece::EMPTY) {
return false;
}
}
}
return true;
}
bool Board::checkWin(int x, int y) const {
Piece piece = grid[x][y];
if (piece == Piece::EMPTY) return false;
int directions[4][2] = {{1, 0}, {0, 1}, {1, 1}, {1, -1}};
for (auto& dir : directions) {
if (checkDirection(x, y, dir[0], dir[1], piece) +
checkDirection(x, y, -dir[0], -dir[1], piece) - 1 >= WIN_COUNT) {
return true;
}
}
return false;
}
bool Board::checkDirection(int x, int y, int dx, int dy, Piece piece) const {
int count = 0;
while (x >= 0 && x < BOARD_SIZE && y >= 0 && y < BOARD_SIZE &&
grid[x][y] == piece) {
count++;
x += dx;
y += dy;
}
return count;
}
void Board::clear() {
for (auto& row : grid) {
std::fill(row.begin(), row.end(), Piece::EMPTY);
}
}
</final_file_content>
IMPORTANT: For any future changes to this file, use the final_file_content shown above as your reference. This content reflects the current state of the file, including any auto-formatting (e.g., if you used single quotes but the formatter converted them to double quotes). Always base your SEARCH/REPLACE operations on this final version to ensure accuracy.
<environment_details>
# VSCode Visible Files
gomoku/board.cpp
# VSCode Open Tabs
gomoku/main.cpp
gomoku/game.h
gomoku/board.h
gomoku/board.cpp
</environment_details>
---
**Assistant:**
<thinking>
1. 棋盘实现已完成
2. 现在需要实现AI部分
3. 先创建ai.h定义AI类接口
</thinking>
<write_to_file>
<path>gomoku/ai.h</path>
<content>
#ifndef GOMOKU_AI_H
#define GOMOKU_AI_H
#include "board.h"
#include <utility>
class AI {
public:
AI(Piece piece);
std::pair<int, int> getBestMove(const Board& board);
private:
Piece aiPiece;
Piece humanPiece;
int evaluate(const Board& board) const;
int minimax(Board& board, int depth, int alpha, int beta, bool maximizingPlayer);
};
#endif // GOMOKU_AI_H
</content>
</write_to_file>
---
**User:**
[write_to_file for 'gomoku/ai.h'] Result:
The content was successfully saved to gomoku/ai.h.
Here is the full, updated content of the file that was saved:
<final_file_content path="gomoku/ai.h">
#ifndef GOMOKU_AI_H
#define GOMOKU_AI_H
#include "board.h"
#include <utility>
class AI {
public:
AI(Piece piece);
std::pair<int, int> getBestMove(const Board& board);
private:
Piece aiPiece;
Piece humanPiece;
int evaluate(const Board& board) const;
int minimax(Board& board, int depth, int alpha, int beta, bool maximizingPlayer);
};
#endif // GOMOKU_AI_H
</final_file_content>
IMPORTANT: For any future changes to this file, use the final_file_content shown above as your reference. This content reflects the current state of the file, including any auto-formatting (e.g., if you used single quotes but the formatter converted them to double quotes). Always base your SEARCH/REPLACE operations on this final version to ensure accuracy.
<environment_details>
# VSCode Visible Files
gomoku/ai.h
# VSCode Open Tabs
gomoku/main.cpp
gomoku/game.h
gomoku/board.h
gomoku/board.cpp
gomoku/ai.h
</environment_details>
---
**Assistant:**
<thinking>
1. AI头文件已创建
2. 现在需要实现ai.cpp文件
3. 将实现AI类的成员函数,包括Minimax算法和评估函数
</thinking>
<write_to_file>
<path>gomoku/ai.cpp</path>
<content>
#include "ai.h"
#include <limits.h>
#include <algorithm>
AI::AI(Piece piece) : aiPiece(piece) {
humanPiece = (piece == Piece::BLACK) ? Piece::WHITE : Piece::BLACK;
}
std::pair<int, int> AI::getBestMove(const Board& board) {
Board tempBoard = board;
int bestScore = INT_MIN;
std::pair<int, int> bestMove = {-1, -1};
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
if (tempBoard.getPiece(i, j) == Piece::EMPTY) {
tempBoard.placePiece(i, j, aiPiece);
int score = minimax(tempBoard, 3, INT_MIN, INT_MAX, false);
tempBoard.placePiece(i, j, Piece::EMPTY);
if (score > bestScore) {
bestScore = score;
bestMove = {i, j};
}
}
}
}
return bestMove;
}
int AI::evaluate(const Board& board) const {
// 简单的评估函数,可以根据需要扩展
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
if (board.checkWin(i, j)) {
if (board.getPiece(i, j) == aiPiece) {
return 1000;
} else {
return -1000;
}
}
}
}
return 0;
}
int AI::minimax(Board& board, int depth, int alpha, int beta, bool maximizingPlayer) {
if (depth == 0 || board.isFull()) {
return evaluate(board);
}
if (maximizingPlayer) {
int maxEval = INT_MIN;
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
if (board.getPiece(i, j) == Piece::EMPTY) {
board.placePiece(i, j, aiPiece);
int eval = minimax(board, depth - 1, alpha, beta, false);
board.placePiece(i, j, Piece::EMPTY);
maxEval = std::max(maxEval, eval);
alpha = std::max(alpha, eval);
if (beta <= alpha) {
break;
}
}
}
}
return maxEval;
} else {
int minEval = INT_MAX;
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
if (board.getPiece(i, j) == Piece::EMPTY) {
board.placePiece(i, j, humanPiece);
int eval = minimax(board, depth - 1, alpha, beta, true);
board.placePiece(i, j, Piece::EMPTY);
minEval = std::min(minEval, eval);
beta = std::min(beta, eval);
if (beta <= alpha) {
break;
}
}
}
}
return minEval;
}
}
</content>
</write_to_file>
---
**User:**
[write_to_file for 'gomoku/ai.cpp'] Result:
The content was successfully saved to gomoku/ai.cpp.
Here is the full, updated content of the file that was saved:
<final_file_content path="gomoku/ai.cpp">
#include "ai.h"
#include <limits.h>
#include <algorithm>
AI::AI(Piece piece) : aiPiece(piece) {
humanPiece = (piece == Piece::BLACK) ? Piece::WHITE : Piece::BLACK;
}
std::pair<int, int> AI::getBestMove(const Board& board) {
Board tempBoard = board;
int bestScore = INT_MIN;
std::pair<int, int> bestMove = {-1, -1};
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
if (tempBoard.getPiece(i, j) == Piece::EMPTY) {
tempBoard.placePiece(i, j, aiPiece);
int score = minimax(tempBoard, 3, INT_MIN, INT_MAX, false);
tempBoard.placePiece(i, j, Piece::EMPTY);
if (score > bestScore) {
bestScore = score;
bestMove = {i, j};
}
}
}
}
return bestMove;
}
int AI::evaluate(const Board& board) const {
// 简单的评估函数,可以根据需要扩展
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
if (board.checkWin(i, j)) {
if (board.getPiece(i, j) == aiPiece) {
return 1000;
} else {
return -1000;
}
}
}
}
return 0;
}
int AI::minimax(Board& board, int depth, int alpha, int beta, bool maximizingPlayer) {
if (depth == 0 || board.isFull()) {
return evaluate(board);
}
if (maximizingPlayer) {
int maxEval = INT_MIN;
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
if (board.getPiece(i, j) == Piece::EMPTY) {
board.placePiece(i, j, aiPiece);
int eval = minimax(board, depth - 1, alpha, beta, false);
board.placePiece(i, j, Piece::EMPTY);
maxEval = std::max(maxEval, eval);
alpha = std::max(alpha, eval);
if (beta <= alpha) {
break;
}
}
}
}
return maxEval;
} else {
int minEval = INT_MAX;
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
if (board.getPiece(i, j) == Piece::EMPTY) {
board.placePiece(i, j, humanPiece);
int eval = minimax(board, depth - 1, alpha, beta, true);
board.placePiece(i, j, Piece::EMPTY);
minEval = std::min(minEval, eval);
beta = std::min(beta, eval);
if (beta <= alpha) {
break;
}
}
}
}
return minEval;
}
}
</final_file_content>
IMPORTANT: For any future changes to this file, use the final_file_content shown above as your reference. This content reflects the current state of the file, including any auto-formatting (e.g., if you used single quotes but the formatter converted them to double quotes). Always base your SEARCH/REPLACE operations on this final version to ensure accuracy.
<environment_details>
# VSCode Visible Files
gomoku/ai.cpp
# VSCode Open Tabs
gomoku/main.cpp
gomoku/game.h
gomoku/board.h
gomoku/board.cpp
gomoku/ai.h
gomoku/ai.cpp
</environment_details>
---
**Assistant:**
<thinking>
1. AI实现已完成
2. 现在需要实现game.cpp文件
3. 将实现GomokuGame类的成员函数,包括游戏主循环和显示逻辑
</thinking>
<write_to_file>
<path>gomoku/game.cpp</path>
<content>
#include "game.h"
#include <iostream>
GomokuGame::GomokuGame() : ai(Piece::BLACK), isHumanTurn(true) {}
void GomokuGame::start() {
while (!isGameOver()) {
displayBoard();
if (isHumanTurn) {
int x, y;
std::cout << "Your turn (row col): ";
std::cin >> x >> y;
if (!playHumanMove(x, y)) {
std::cout << "Invalid move, try again\n";
continue;
}
} else {
std::cout << "AI is thinking...\n";
auto [x, y] = ai.getBestMove(board);
board.placePiece(x, y, Piece::WHITE);
std::cout << "AI played at (" << x << ", " << y << ")\n";
}
isHumanTurn = !isHumanTurn;
}
displayBoard();
std::cout << "Game over!\n";
}
bool GomokuGame::isGameOver() const {
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
if (board.checkWin(i, j)) {
return true;
}
}
}
return board.isFull();
}
void GomokuGame::displayBoard() const {
std::cout << " ";
for (int i = 0; i < BOARD_SIZE; i++) {
std::cout << i % 10 << " ";
}
std::cout << "\n";
for (int i = 0; i < BOARD_SIZE; i++) {
std::cout << i % 10 << " ";
for (int j = 0; j < BOARD_SIZE; j++) {
Piece piece = board.getPiece(i, j);
char c = (piece == Piece::BLACK) ? 'X' :
(piece == Piece::WHITE) ? 'O' : '.';
std::cout << c << " ";
}
std::cout << "\n";
}
}
bool GomokuGame::playHumanMove(int x, int y) {
return board.placePiece(x, y, Piece::BLACK);
}
</content>
</write_to_file>
---
**User:**
[write_to_file for 'gomoku/game.cpp'] Result:
The content was successfully saved to gomoku/game.cpp.
Here is the full, updated content of the file that was saved:
<final_file_content path="gomoku/game.cpp">
#include "game.h"
#include <iostream>
GomokuGame::GomokuGame() : ai(Piece::BLACK), isHumanTurn(true) {}
void GomokuGame::start() {
while (!isGameOver()) {
displayBoard();
if (isHumanTurn) {
int x, y;
std::cout << "Your turn (row col): ";
std::cin >> x >> y;
if (!playHumanMove(x, y)) {
std::cout << "Invalid move, try again\n";
continue;
}
} else {
std::cout << "AI is thinking...\n";
auto [x, y] = ai.getBestMove(board);
board.placePiece(x, y, Piece::WHITE);
std::cout << "AI played at (" << x << ", " << y << ")\n";
}
isHumanTurn = !isHumanTurn;
}
displayBoard();
std::cout << "Game over!\n";
}
bool GomokuGame::isGameOver() const {
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
if (board.checkWin(i, j)) {
return true;
}
}
}
return board.isFull();
}
void GomokuGame::displayBoard() const {
std::cout << " ";
for (int i = 0; i < BOARD_SIZE; i++) {
std::cout << i % 10 << " ";
}
std::cout << "\n";
for (int i = 0; i < BOARD_SIZE; i++) {
std::cout << i % 10 << " ";
for (int j = 0; j < BOARD_SIZE; j++) {
Piece piece = board.getPiece(i, j);
char c = (piece == Piece::BLACK) ? 'X' :
(piece == Piece::WHITE) ? 'O' : '.';
std::cout << c << " ";
}
std::cout << "\n";
}
}
bool GomokuGame::playHumanMove(int x, int y) {
return board.placePiece(x, y, Piece::BLACK);
}
</final_file_content>
IMPORTANT: For any future changes to this file, use the final_file_content shown above as your reference. This content reflects the current state of the file, including any auto-formatting (e.g., if you used single quotes but the formatter converted them to double quotes). Always base your SEARCH/REPLACE operations on this final version to ensure accuracy.
New problems detected after saving the file:
gomoku/game.cpp
- [C/C++ Error] Line 15: expression must have bool type (or be convertible to bool)
- [C/C++ Error] Line 63: declaration is incompatible with "void GomokuGame::playHumanMove(int x, int y)" (declared at line 11 of "C:\Users\ax2\Desktop\gomoku\game.h")
<environment_details>
# VSCode Visible Files
gomoku/game.cpp
# VSCode Open Tabs
gomoku/main.cpp
gomoku/game.h
gomoku/board.h
gomoku/board.cpp
gomoku/ai.h
gomoku/ai.cpp
gomoku/game.cpp
</environment_details>
---
**Assistant:**
<thinking>
1. 检测到两个错误:
- 第15行:playHumanMove返回bool但未检查返回值
- 第63行:playHumanMove函数声明与game.h中的声明不匹配
2. 需要修改game.cpp中的playHumanMove函数实现
3. 使用replace_in_file工具进行修复
</thinking>
<replace_in_file>
<path>gomoku/game.cpp</path>
<diff>
<<<<<<< SEARCH
bool GomokuGame::playHumanMove(int x, int y) {
return board.placePiece(x, y, Piece::BLACK);
}
=======
void GomokuGame::playHumanMove(int x, int y) {
if (!board.placePiece(x, y, Piece::BLACK)) {
throw std::invalid_argument("Invalid move");
}
}
>>>>>>> REPLACE
</diff>
</replace_in_file>
---
**User:**
[replace_in_file for 'gomoku/game.cpp'] Result:
The content was successfully saved to gomoku/game.cpp.
Here is the full, updated content of the file that was saved:
<final_file_content path="gomoku/game.cpp">
#include "game.h"
#include <iostream>
GomokuGame::GomokuGame() : ai(Piece::BLACK), isHumanTurn(true) {}
void GomokuGame::start() {
while (!isGameOver()) {
displayBoard();
if (isHumanTurn) {
int x, y;
std::cout << "Your turn (row col): ";
std::cin >> x >> y;
if (!playHumanMove(x, y)) {
std::cout << "Invalid move, try again\n";
continue;
}
} else {
std::cout << "AI is thinking...\n";
auto [x, y] = ai.getBestMove(board);
board.placePiece(x, y, Piece::WHITE);
std::cout << "AI played at (" << x << ", " << y << ")\n";
}
isHumanTurn = !isHumanTurn;
}
displayBoard();
std::cout << "Game over!\n";
}
bool GomokuGame::isGameOver() const {
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
if (board.checkWin(i, j)) {
return true;
}
}
}
return board.isFull();
}
void GomokuGame::displayBoard() const {
std::cout << " ";
for (int i = 0; i < BOARD_SIZE; i++) {
std::cout << i % 10 << " ";
}
std::cout << "\n";
for (int i = 0; i < BOARD_SIZE; i++) {
std::cout << i % 10 << " ";
for (int j = 0; j < BOARD_SIZE; j++) {
Piece piece = board.getPiece(i, j);
char c = (piece == Piece::BLACK) ? 'X' :
(piece == Piece::WHITE) ? 'O' : '.';
std::cout << c << " ";
}
std::cout << "\n";
}
}
void GomokuGame::playHumanMove(int x, int y) {
if (!board.placePiece(x, y, Piece::BLACK)) {
throw std::invalid_argument("Invalid move");
}
}
</final_file_content>
IMPORTANT: For any future changes to this file, use the final_file_content shown above as your reference. This content reflects the current state of the file, including any auto-formatting (e.g., if you used single quotes but the formatter converted them to double quotes). Always base your SEARCH/REPLACE operations on this final version to ensure accuracy.
New problems detected after saving the file:
gomoku/game.cpp
- [C/C++ Error] Line 15: expression must have bool type (or be convertible to bool)
<environment_details>
# VSCode Visible Files
gomoku/game.cpp
# VSCode Open Tabs
gomoku/main.cpp
gomoku/game.h
gomoku/board.h
gomoku/board.cpp
gomoku/ai.h
gomoku/ai.cpp
gomoku/game.cpp
</environment_details>
---
**Assistant:**
<thinking>
1. 检测到新的错误:第15行需要bool类型返回值
2. 需要修改start()函数中的人类玩家移动处理逻辑
3. 使用replace_in_file工具进行修复
</thinking>
<replace_in_file>
<path>gomoku/game.cpp</path>
<diff>
<<<<<<< SEARCH
if (!playHumanMove(x, y)) {
std::cout << "Invalid move, try again\n";
continue;
}
=======
try {
playHumanMove(x, y);
} catch (const std::invalid_argument& e) {
std::cout << e.what() << ", try again\n";
continue;
}
>>>>>>> REPLACE
</diff>
</replace_in_file>
---
**User:**
[replace_in_file for 'gomoku/game.cpp'] Result:
The content was successfully saved to gomoku/game.cpp.
Here is the full, updated content of the file that was saved:
<final_file_content path="gomoku/game.cpp">
#include "game.h"
#include <iostream>
GomokuGame::GomokuGame() : ai(Piece::BLACK), isHumanTurn(true) {}
void GomokuGame::start() {
while (!isGameOver()) {
displayBoard();
if (isHumanTurn) {
int x, y;
std::cout << "Your turn (row col): ";
std::cin >> x >> y;
try {
playHumanMove(x, y);
} catch (const std::invalid_argument& e) {
std::cout << e.what() << ", try again\n";
continue;
}
} else {
std::cout << "AI is thinking...\n";
auto [x, y] = ai.getBestMove(board);
board.placePiece(x, y, Piece::WHITE);
std::cout << "AI played at (" << x << ", " << y << ")\n";
}
isHumanTurn = !isHumanTurn;
}
displayBoard();
std::cout << "Game over!\n";
}
bool GomokuGame::isGameOver() const {
for (int i = 0; i < BOARD_SIZE; i++) {
for (int j = 0; j < BOARD_SIZE; j++) {
if (board.checkWin(i, j)) {
return true;
}
}
}
return board.isFull();
}
void GomokuGame::displayBoard() const {
std::cout << " ";
for (int i = 0; i < BOARD_SIZE; i++) {
std::cout << i % 10 << " ";
}
std::cout << "\n";
for (int i = 0; i < BOARD_SIZE; i++) {
std::cout << i % 10 << " ";
for (int j = 0; j < BOARD_SIZE; j++) {
Piece piece = board.getPiece(i, j);
char c = (piece == Piece::BLACK) ? 'X' :
(piece == Piece::WHITE) ? 'O' : '.';
std::cout << c << " ";
}
std::cout << "\n";
}
}
void GomokuGame::playHumanMove(int x, int y) {
if (!board.placePiece(x, y, Piece::BLACK)) {
throw std::invalid_argument("Invalid move");
}
}
</final_file_content>
IMPORTANT: For any future changes to this file, use the final_file_content shown above as your reference. This content reflects the current state of the file, including any auto-formatting (e.g., if you used single quotes but the formatter converted them to double quotes). Always base your SEARCH/REPLACE operations on this final version to ensure accuracy.
<environment_details>
# VSCode Visible Files
gomoku/game.cpp
# VSCode Open Tabs
gomoku/main.cpp
gomoku/game.h
gomoku/board.h
gomoku/board.cpp
gomoku/ai.h
gomoku/ai.cpp
gomoku/game.cpp
</environment_details>
---
**Assistant:**
<thinking>
1. 所有代码文件已创建完成
2. 现在需要编译并运行程序
3. 使用execute_command工具编译并运行
</thinking>
<execute_command>
<command>g++ -o gomoku main.cpp game.cpp board.cpp ai.cpp && ./gomoku</command>
<requires_approval>false</requires_approval>
</execute_command>
---
**User:**
[execute_command for 'g++ -o gomoku main.cpp game.cpp board.cpp ai.cpp && ./gomoku'] Result:
Command executed.
Output:
cc1plus.exe: fatal error: main.cpp: No such file or directory
compilation terminated.
cc1plus.exe: fatal error: game.cpp: No such file or directory
compilation terminated.
cc1plus.exe: fatal error: board.cpp: No such file or directory
compilation terminated.
cc1plus.exe: fatal error: ai.cpp: No such file or directory
compilation terminated.
;Cwd=C:\x5cUsers\x5cax2\x5cwork?ax2 work ♥ 11:27