vscode+cline+deepseek替换cursor

cursor确实效果不错,但是也有不少限制,费用也不算便宜,vscode+cline+deepseek是cursor的一个不错的替换

avatar_cover Alex Xiang
2025-01-03 2377阅读

当你认为cursor是免费的,那就错了,因为过了两周的pro版本功能的体验之后,就需要收费了(免费版也可以继续使用,但是效果就差得多了),Pro版是每月20美金,其实也不算贵,但是也不算便宜。

这两天国产大模型deepseek火了一把,发布了全新系列模型DeepSeek-V3,并同步开源。这一事件迅速引爆AI圈,DeepSeek-V3不仅霸榜开源模型,更在性能上与全球顶尖闭源模型GPT-4o和Claude-3.5-Sonnet不相上下。

deepseek-v3模型也是支持openai API接口的,所以也是可以用于chatGPT的类似场景。可以在vscode安装cline插件,配置一下,使用deepseek的API作为大模型接口,很轻松的就实现了cursor的类似功能。

如上图所示,安装cline插件之后,会在vscode左侧出现一个像机器人的图标,点击打开cline的页面,点击右上角的配置按钮可以配置大模型API的信息,API Provider可以选择OpenAI Compatible,Base URL记得按图选择https://api.deepseek.com/v1,而不是deepseek常规的URL,然后API Key需要到deepseek的官网注册账号后创建,记得创建后一定要记住这个key,因为跟openAI一样,这个key也是只显示一次的。

好了,一切都那么简单,我们来试一下效果如何。我们来让它写一个五子棋的小游戏,我们的请求是“用C++实现一个windows控制台下的五子棋人机对战程序”。

这里先提一下deepseek的收费,跟kimi一样,注册送了10元的优惠券,相当于500万的token,这个可能没有概念,但是我做完本文的测试之后看了一下,一共用了4万个token,8分钱,所以这10元钱还是很经用的。即使用完了免费额度,相比cursor的收费也很便宜。

下面是整个过程的输出,cline可以将会话导出成markdown文件,由于内容太多,后面部分我精简了一下。不过事实上 deepseek并没有完成这个任务,最后是因为工作目录的问题导致编译一直失败,并且我手工调整好目录编译成功之后,程序的执行结果是有问题的,AI并不正确。贴一张图,都连续走了6颗子还没有判输赢。

下面是导出的会话内容:

**User:**

<task>
    用C++实现一个windows控制台下的五子棋人机对战程序
</task>

<environment_details>
# VSCode Visible Files
(No visible files)

# VSCode Open Tabs
(No open tabs)

# Current Working Directory (C:/Users/ax2/Desktop) Files
(Desktop files not shown automatically. Use list_files to explore if needed.)
</environment_details>

---

**Assistant:**

<thinking>
1. 任务分析:需要实现一个Windows控制台下的五子棋人机对战程序,使用C++编写
2. 项目结构:需要在当前工作目录(C:/Users/ax2/Desktop)下创建一个新的项目目录
3. 主要文件:
   - main.cpp:程序入口
   - game.h/game.cpp:游戏逻辑实现
   - ai.h/ai.cpp:AI算法实现
   - board.h/board.cpp:棋盘实现
4. 需要使用的工具:
   - write_to_file:创建新文件
   - execute_command:编译运行程序
5. 第一步:创建项目目录和基本文件结构
</thinking>

<execute_command>
<command>mkdir gomoku && cd gomoku</command>
<requires_approval>false</requires_approval>
</execute_command>

等待命令执行成功后,我将继续创建必要的C++源文件和头文件。

---

**User:**

[execute_command for 'mkdir gomoku && cd gomoku'] Result:
Command executed.
Output:
Directory: C:\Users\ax2\workMode                 LastWriteTime         Length Name
----                 -------------         ------ ----
d----            2025/1/3    11:23Xgomoku

;Cwd=C:\x5cUsers\x5cax2\x5cwork\x5cgomoku?ax2  gomoku   11:23 <environment_details>
# VSCode Visible Files
(No visible files)

# VSCode Open Tabs
(No open tabs)
</environment_details>

---

**Assistant:**

<thinking>
1. 目录创建成功,当前工作目录已切换到gomoku
2. 现在需要创建以下文件:
   - main.cpp:程序入口
   - game.h/game.cpp:游戏逻辑
   - ai.h/ai.cpp:AI算法
   - board.h/board.cpp:棋盘实现
3. 首先创建main.cpp作为程序入口
</thinking>

<write_to_file>
<path>gomoku/main.cpp</path>
<content>
#include &lt;iostream&gt;
#include "game.h"

int main() {
    GomokuGame game;
    game.start();
    return 0;
}
</content>
</write_to_file>

---

**User:**

[write_to_file for 'gomoku/main.cpp'] Result:
The content was successfully saved to gomoku/main.cpp.

Here is the full, updated content of the file that was saved:

<final_file_content path="gomoku/main.cpp">
#include <iostream>
#include "game.h"

int main() {
    GomokuGame game;
    game.start();
    return 0;
}

</final_file_content>

IMPORTANT: For any future changes to this file, use the final_file_content shown above as your reference. This content reflects the current state of the file, including any auto-formatting (e.g., if you used single quotes but the formatter converted them to double quotes). Always base your SEARCH/REPLACE operations on this final version to ensure accuracy.



New problems detected after saving the file:
gomoku/main.cpp
- [C/C++ Error] Line 2: #include errors detected. Please update your includePath. Squiggles are disabled for this translation unit (C:\Users\ax2\Desktop\gomoku\main.cpp).
- [C/C++ Error] Line 2: cannot open source file "game.h"
<environment_details>
# VSCode Visible Files
gomoku/main.cpp

# VSCode Open Tabs
gomoku/main.cpp
</environment_details>

---

**Assistant:**

<thinking>
1. 检测到错误是因为缺少game.h头文件
2. 现在需要创建game.h和game.cpp文件
3. 先创建game.h定义游戏类接口
</thinking>

<write_to_file>
<path>gomoku/game.h</path>
<content>
#ifndef GOMOKU_GAME_H
#define GOMOKU_GAME_H

#include "board.h"
#include "ai.h"

class GomokuGame {
public:
    GomokuGame();
    void start();
    void playHumanMove(int x, int y);
    void playAIMove();
    bool isGameOver() const;
    void displayBoard() const;

private:
    Board board;
    AI ai;
    bool isHumanTurn;
};

#endif // GOMOKU_GAME_H
</content>
</write_to_file>

---

**User:**

[write_to_file for 'gomoku/game.h'] Result:
The content was successfully saved to gomoku/game.h.

Here is the full, updated content of the file that was saved:

<final_file_content path="gomoku/game.h">
#ifndef GOMOKU_GAME_H
#define GOMOKU_GAME_H

#include "board.h"
#include "ai.h"

class GomokuGame {
public:
    GomokuGame();
    void start();
    void playHumanMove(int x, int y);
    void playAIMove();
    bool isGameOver() const;
    void displayBoard() const;

private:
    Board board;
    AI ai;
    bool isHumanTurn;
};

#endif // GOMOKU_GAME_H

</final_file_content>

IMPORTANT: For any future changes to this file, use the final_file_content shown above as your reference. This content reflects the current state of the file, including any auto-formatting (e.g., if you used single quotes but the formatter converted them to double quotes). Always base your SEARCH/REPLACE operations on this final version to ensure accuracy.



New problems detected after saving the file:
gomoku/game.h
- [C/C++ Error] Line 4: #include errors detected. Please update your includePath. Squiggles are disabled for this translation unit (C:\Users\ax2\Desktop\gomoku\main.cpp).
- [C/C++ Error] Line 4: cannot open source file "board.h"
- [C/C++ Error] Line 5: cannot open source file "ai.h"
<environment_details>
# VSCode Visible Files
gomoku/game.h

# VSCode Open Tabs
gomoku/main.cpp
gomoku/game.h
</environment_details>

---

**Assistant:**

<thinking>
1. 检测到新的错误是因为缺少board.h和ai.h头文件
2. 现在需要创建board.h和board.cpp实现棋盘逻辑
3. 先创建board.h定义棋盘类接口
</thinking>

<write_to_file>
<path>gomoku/board.h</path>
<content>
#ifndef GOMOKU_BOARD_H
#define GOMOKU_BOARD_H

#include &lt;vector&gt;

const int BOARD_SIZE = 15;
const int WIN_COUNT = 5;

enum class Piece {
    EMPTY,
    BLACK,
    WHITE
};

class Board {
public:
    Board();
    bool placePiece(int x, int y, Piece piece);
    Piece getPiece(int x, int y) const;
    bool isFull() const;
    bool checkWin(int x, int y) const;
    void clear();

private:
    std::vector&lt;std::vector&lt;Piece&gt;&gt; grid;
    bool checkDirection(int x, int y, int dx, int dy, Piece piece) const;
};

#endif // GOMOKU_BOARD_H
</content>
</write_to_file>

---

**User:**

[write_to_file for 'gomoku/board.h'] Result:
The content was successfully saved to gomoku/board.h.

Here is the full, updated content of the file that was saved:

<final_file_content path="gomoku/board.h">
#ifndef GOMOKU_BOARD_H
#define GOMOKU_BOARD_H

#include <vector>

const int BOARD_SIZE = 15;
const int WIN_COUNT = 5;

enum class Piece {
    EMPTY,
    BLACK,
    WHITE
};

class Board {
public:
    Board();
    bool placePiece(int x, int y, Piece piece);
    Piece getPiece(int x, int y) const;
    bool isFull() const;
    bool checkWin(int x, int y) const;
    void clear();

private:
    std::vector<std::vector<Piece>> grid;
    bool checkDirection(int x, int y, int dx, int dy, Piece piece) const;
};

#endif // GOMOKU_BOARD_H

</final_file_content>

IMPORTANT: For any future changes to this file, use the final_file_content shown above as your reference. This content reflects the current state of the file, including any auto-formatting (e.g., if you used single quotes but the formatter converted them to double quotes). Always base your SEARCH/REPLACE operations on this final version to ensure accuracy.



New problems detected after saving the file:
gomoku/board.h
- [C/C++ Error] Line 1: #include errors detected. Please update your includePath. Squiggles are disabled for this translation unit (C:\Users\ax2\Desktop\gomoku\main.cpp).
<environment_details>
# VSCode Visible Files
gomoku/board.h

# VSCode Open Tabs
gomoku/main.cpp
gomoku/game.h
gomoku/board.h
</environment_details>

---

**Assistant:**

<thinking>
1. 现在需要实现board.cpp文件
2. 将实现Board类的成员函数
3. 创建board.cpp文件
</thinking>

<write_to_file>
<path>gomoku/board.cpp</path>
<content>
#include "board.h"
#include &lt;iostream&gt;

Board::Board() : grid(BOARD_SIZE, std::vector&lt;Piece&gt;(BOARD_SIZE, Piece::EMPTY)) {}

bool Board::placePiece(int x, int y, Piece piece) {
    if (x &lt; 0 || x &gt;= BOARD_SIZE || y &lt; 0 || y &gt;= BOARD_SIZE || grid[x][y] != Piece::EMPTY) {
        return false;
    }
    grid[x][y] = piece;
    return true;
}

Piece Board::getPiece(int x, int y) const {
    return grid[x][y];
}

bool Board::isFull() const {
    for (const auto&amp; row : grid) {
        for (auto piece : row) {
            if (piece == Piece::EMPTY) {
                return false;
            }
        }
    }
    return true;
}

bool Board::checkWin(int x, int y) const {
    Piece piece = grid[x][y];
    if (piece == Piece::EMPTY) return false;

    int directions[4][2] = {{1, 0}, {0, 1}, {1, 1}, {1, -1}};
    for (auto&amp; dir : directions) {
        if (checkDirection(x, y, dir[0], dir[1], piece) + 
            checkDirection(x, y, -dir[0], -dir[1], piece) - 1 &gt;= WIN_COUNT) {
            return true;
        }
    }
    return false;
}

bool Board::checkDirection(int x, int y, int dx, int dy, Piece piece) const {
    int count = 0;
    while (x &gt;= 0 &amp;&amp; x &lt; BOARD_SIZE &amp;&amp; y &gt;= 0 &amp;&amp; y &lt; BOARD_SIZE &amp;&amp; 
           grid[x][y] == piece) {
        count++;
        x += dx;
        y += dy;
    }
    return count;
}

void Board::clear() {
    for (auto&amp; row : grid) {
        std::fill(row.begin(), row.end(), Piece::EMPTY);
    }
}
</content>
</write_to_file>

---

**User:**

[write_to_file for 'gomoku/board.cpp'] Result:
The content was successfully saved to gomoku/board.cpp.

Here is the full, updated content of the file that was saved:

<final_file_content path="gomoku/board.cpp">
#include "board.h"
#include <iostream>

Board::Board() : grid(BOARD_SIZE, std::vector<Piece>(BOARD_SIZE, Piece::EMPTY)) {}

bool Board::placePiece(int x, int y, Piece piece) {
    if (x < 0 || x >= BOARD_SIZE || y < 0 || y >= BOARD_SIZE || grid[x][y] != Piece::EMPTY) {
        return false;
    }
    grid[x][y] = piece;
    return true;
}

Piece Board::getPiece(int x, int y) const {
    return grid[x][y];
}

bool Board::isFull() const {
    for (const auto& row : grid) {
        for (auto piece : row) {
            if (piece == Piece::EMPTY) {
                return false;
            }
        }
    }
    return true;
}

bool Board::checkWin(int x, int y) const {
    Piece piece = grid[x][y];
    if (piece == Piece::EMPTY) return false;

    int directions[4][2] = {{1, 0}, {0, 1}, {1, 1}, {1, -1}};
    for (auto& dir : directions) {
        if (checkDirection(x, y, dir[0], dir[1], piece) + 
            checkDirection(x, y, -dir[0], -dir[1], piece) - 1 >= WIN_COUNT) {
            return true;
        }
    }
    return false;
}

bool Board::checkDirection(int x, int y, int dx, int dy, Piece piece) const {
    int count = 0;
    while (x >= 0 && x < BOARD_SIZE && y >= 0 && y < BOARD_SIZE && 
           grid[x][y] == piece) {
        count++;
        x += dx;
        y += dy;
    }
    return count;
}

void Board::clear() {
    for (auto& row : grid) {
        std::fill(row.begin(), row.end(), Piece::EMPTY);
    }
}

</final_file_content>

IMPORTANT: For any future changes to this file, use the final_file_content shown above as your reference. This content reflects the current state of the file, including any auto-formatting (e.g., if you used single quotes but the formatter converted them to double quotes). Always base your SEARCH/REPLACE operations on this final version to ensure accuracy.


<environment_details>
# VSCode Visible Files
gomoku/board.cpp

# VSCode Open Tabs
gomoku/main.cpp
gomoku/game.h
gomoku/board.h
gomoku/board.cpp
</environment_details>

---

**Assistant:**

<thinking>
1. 棋盘实现已完成
2. 现在需要实现AI部分
3. 先创建ai.h定义AI类接口
</thinking>

<write_to_file>
<path>gomoku/ai.h</path>
<content>
#ifndef GOMOKU_AI_H
#define GOMOKU_AI_H

#include "board.h"
#include &lt;utility&gt;

class AI {
public:
    AI(Piece piece);
    std::pair&lt;int, int&gt; getBestMove(const Board&amp; board);

private:
    Piece aiPiece;
    Piece humanPiece;
    int evaluate(const Board&amp; board) const;
    int minimax(Board&amp; board, int depth, int alpha, int beta, bool maximizingPlayer);
};

#endif // GOMOKU_AI_H
</content>
</write_to_file>

---

**User:**

[write_to_file for 'gomoku/ai.h'] Result:
The content was successfully saved to gomoku/ai.h.

Here is the full, updated content of the file that was saved:

<final_file_content path="gomoku/ai.h">
#ifndef GOMOKU_AI_H
#define GOMOKU_AI_H

#include "board.h"
#include <utility>

class AI {
public:
    AI(Piece piece);
    std::pair<int, int> getBestMove(const Board& board);

private:
    Piece aiPiece;
    Piece humanPiece;
    int evaluate(const Board& board) const;
    int minimax(Board& board, int depth, int alpha, int beta, bool maximizingPlayer);
};

#endif // GOMOKU_AI_H

</final_file_content>

IMPORTANT: For any future changes to this file, use the final_file_content shown above as your reference. This content reflects the current state of the file, including any auto-formatting (e.g., if you used single quotes but the formatter converted them to double quotes). Always base your SEARCH/REPLACE operations on this final version to ensure accuracy.


<environment_details>
# VSCode Visible Files
gomoku/ai.h

# VSCode Open Tabs
gomoku/main.cpp
gomoku/game.h
gomoku/board.h
gomoku/board.cpp
gomoku/ai.h
</environment_details>

---

**Assistant:**

<thinking>
1. AI头文件已创建
2. 现在需要实现ai.cpp文件
3. 将实现AI类的成员函数,包括Minimax算法和评估函数
</thinking>

<write_to_file>
<path>gomoku/ai.cpp</path>
<content>
#include "ai.h"
#include &lt;limits.h&gt;
#include &lt;algorithm&gt;

AI::AI(Piece piece) : aiPiece(piece) {
    humanPiece = (piece == Piece::BLACK) ? Piece::WHITE : Piece::BLACK;
}

std::pair&lt;int, int&gt; AI::getBestMove(const Board&amp; board) {
    Board tempBoard = board;
    int bestScore = INT_MIN;
    std::pair&lt;int, int&gt; bestMove = {-1, -1};

    for (int i = 0; i &lt; BOARD_SIZE; i++) {
        for (int j = 0; j &lt; BOARD_SIZE; j++) {
            if (tempBoard.getPiece(i, j) == Piece::EMPTY) {
                tempBoard.placePiece(i, j, aiPiece);
                int score = minimax(tempBoard, 3, INT_MIN, INT_MAX, false);
                tempBoard.placePiece(i, j, Piece::EMPTY);

                if (score &gt; bestScore) {
                    bestScore = score;
                    bestMove = {i, j};
                }
            }
        }
    }

    return bestMove;
}

int AI::evaluate(const Board&amp; board) const {
    // 简单的评估函数,可以根据需要扩展
    for (int i = 0; i &lt; BOARD_SIZE; i++) {
        for (int j = 0; j &lt; BOARD_SIZE; j++) {
            if (board.checkWin(i, j)) {
                if (board.getPiece(i, j) == aiPiece) {
                    return 1000;
                } else {
                    return -1000;
                }
            }
        }
    }
    return 0;
}

int AI::minimax(Board&amp; board, int depth, int alpha, int beta, bool maximizingPlayer) {
    if (depth == 0 || board.isFull()) {
        return evaluate(board);
    }

    if (maximizingPlayer) {
        int maxEval = INT_MIN;
        for (int i = 0; i &lt; BOARD_SIZE; i++) {
            for (int j = 0; j &lt; BOARD_SIZE; j++) {
                if (board.getPiece(i, j) == Piece::EMPTY) {
                    board.placePiece(i, j, aiPiece);
                    int eval = minimax(board, depth - 1, alpha, beta, false);
                    board.placePiece(i, j, Piece::EMPTY);
                    maxEval = std::max(maxEval, eval);
                    alpha = std::max(alpha, eval);
                    if (beta &lt;= alpha) {
                        break;
                    }
                }
            }
        }
        return maxEval;
    } else {
        int minEval = INT_MAX;
        for (int i = 0; i &lt; BOARD_SIZE; i++) {
            for (int j = 0; j &lt; BOARD_SIZE; j++) {
                if (board.getPiece(i, j) == Piece::EMPTY) {
                    board.placePiece(i, j, humanPiece);
                    int eval = minimax(board, depth - 1, alpha, beta, true);
                    board.placePiece(i, j, Piece::EMPTY);
                    minEval = std::min(minEval, eval);
                    beta = std::min(beta, eval);
                    if (beta &lt;= alpha) {
                        break;
                    }
                }
            }
        }
        return minEval;
    }
}
</content>
</write_to_file>

---

**User:**

[write_to_file for 'gomoku/ai.cpp'] Result:
The content was successfully saved to gomoku/ai.cpp.

Here is the full, updated content of the file that was saved:

<final_file_content path="gomoku/ai.cpp">
#include "ai.h"
#include <limits.h>
#include <algorithm>

AI::AI(Piece piece) : aiPiece(piece) {
    humanPiece = (piece == Piece::BLACK) ? Piece::WHITE : Piece::BLACK;
}

std::pair<int, int> AI::getBestMove(const Board& board) {
    Board tempBoard = board;
    int bestScore = INT_MIN;
    std::pair<int, int> bestMove = {-1, -1};

    for (int i = 0; i < BOARD_SIZE; i++) {
        for (int j = 0; j < BOARD_SIZE; j++) {
            if (tempBoard.getPiece(i, j) == Piece::EMPTY) {
                tempBoard.placePiece(i, j, aiPiece);
                int score = minimax(tempBoard, 3, INT_MIN, INT_MAX, false);
                tempBoard.placePiece(i, j, Piece::EMPTY);

                if (score > bestScore) {
                    bestScore = score;
                    bestMove = {i, j};
                }
            }
        }
    }

    return bestMove;
}

int AI::evaluate(const Board& board) const {
    // 简单的评估函数,可以根据需要扩展
    for (int i = 0; i < BOARD_SIZE; i++) {
        for (int j = 0; j < BOARD_SIZE; j++) {
            if (board.checkWin(i, j)) {
                if (board.getPiece(i, j) == aiPiece) {
                    return 1000;
                } else {
                    return -1000;
                }
            }
        }
    }
    return 0;
}

int AI::minimax(Board& board, int depth, int alpha, int beta, bool maximizingPlayer) {
    if (depth == 0 || board.isFull()) {
        return evaluate(board);
    }

    if (maximizingPlayer) {
        int maxEval = INT_MIN;
        for (int i = 0; i < BOARD_SIZE; i++) {
            for (int j = 0; j < BOARD_SIZE; j++) {
                if (board.getPiece(i, j) == Piece::EMPTY) {
                    board.placePiece(i, j, aiPiece);
                    int eval = minimax(board, depth - 1, alpha, beta, false);
                    board.placePiece(i, j, Piece::EMPTY);
                    maxEval = std::max(maxEval, eval);
                    alpha = std::max(alpha, eval);
                    if (beta <= alpha) {
                        break;
                    }
                }
            }
        }
        return maxEval;
    } else {
        int minEval = INT_MAX;
        for (int i = 0; i < BOARD_SIZE; i++) {
            for (int j = 0; j < BOARD_SIZE; j++) {
                if (board.getPiece(i, j) == Piece::EMPTY) {
                    board.placePiece(i, j, humanPiece);
                    int eval = minimax(board, depth - 1, alpha, beta, true);
                    board.placePiece(i, j, Piece::EMPTY);
                    minEval = std::min(minEval, eval);
                    beta = std::min(beta, eval);
                    if (beta <= alpha) {
                        break;
                    }
                }
            }
        }
        return minEval;
    }
}

</final_file_content>

IMPORTANT: For any future changes to this file, use the final_file_content shown above as your reference. This content reflects the current state of the file, including any auto-formatting (e.g., if you used single quotes but the formatter converted them to double quotes). Always base your SEARCH/REPLACE operations on this final version to ensure accuracy.


<environment_details>
# VSCode Visible Files
gomoku/ai.cpp

# VSCode Open Tabs
gomoku/main.cpp
gomoku/game.h
gomoku/board.h
gomoku/board.cpp
gomoku/ai.h
gomoku/ai.cpp
</environment_details>

---

**Assistant:**

<thinking>
1. AI实现已完成
2. 现在需要实现game.cpp文件
3. 将实现GomokuGame类的成员函数,包括游戏主循环和显示逻辑
</thinking>

<write_to_file>
<path>gomoku/game.cpp</path>
<content>
#include "game.h"
#include &lt;iostream&gt;

GomokuGame::GomokuGame() : ai(Piece::BLACK), isHumanTurn(true) {}

void GomokuGame::start() {
    while (!isGameOver()) {
        displayBoard();

        if (isHumanTurn) {
            int x, y;
            std::cout &lt;&lt; "Your turn (row col): ";
            std::cin &gt;&gt; x &gt;&gt; y;

            if (!playHumanMove(x, y)) {
                std::cout &lt;&lt; "Invalid move, try again\n";
                continue;
            }
        } else {
            std::cout &lt;&lt; "AI is thinking...\n";
            auto [x, y] = ai.getBestMove(board);
            board.placePiece(x, y, Piece::WHITE);
            std::cout &lt;&lt; "AI played at (" &lt;&lt; x &lt;&lt; ", " &lt;&lt; y &lt;&lt; ")\n";
        }

        isHumanTurn = !isHumanTurn;
    }

    displayBoard();
    std::cout &lt;&lt; "Game over!\n";
}

bool GomokuGame::isGameOver() const {
    for (int i = 0; i &lt; BOARD_SIZE; i++) {
        for (int j = 0; j &lt; BOARD_SIZE; j++) {
            if (board.checkWin(i, j)) {
                return true;
            }
        }
    }
    return board.isFull();
}

void GomokuGame::displayBoard() const {
    std::cout &lt;&lt; "  ";
    for (int i = 0; i &lt; BOARD_SIZE; i++) {
        std::cout &lt;&lt; i % 10 &lt;&lt; " ";
    }
    std::cout &lt;&lt; "\n";

    for (int i = 0; i &lt; BOARD_SIZE; i++) {
        std::cout &lt;&lt; i % 10 &lt;&lt; " ";
        for (int j = 0; j &lt; BOARD_SIZE; j++) {
            Piece piece = board.getPiece(i, j);
            char c = (piece == Piece::BLACK) ? 'X' :
                    (piece == Piece::WHITE) ? 'O' : '.';
            std::cout &lt;&lt; c &lt;&lt; " ";
        }
        std::cout &lt;&lt; "\n";
    }
}

bool GomokuGame::playHumanMove(int x, int y) {
    return board.placePiece(x, y, Piece::BLACK);
}
</content>
</write_to_file>

---

**User:**

[write_to_file for 'gomoku/game.cpp'] Result:
The content was successfully saved to gomoku/game.cpp.

Here is the full, updated content of the file that was saved:

<final_file_content path="gomoku/game.cpp">
#include "game.h"
#include <iostream>

GomokuGame::GomokuGame() : ai(Piece::BLACK), isHumanTurn(true) {}

void GomokuGame::start() {
    while (!isGameOver()) {
        displayBoard();

        if (isHumanTurn) {
            int x, y;
            std::cout << "Your turn (row col): ";
            std::cin >> x >> y;

            if (!playHumanMove(x, y)) {
                std::cout << "Invalid move, try again\n";
                continue;
            }
        } else {
            std::cout << "AI is thinking...\n";
            auto [x, y] = ai.getBestMove(board);
            board.placePiece(x, y, Piece::WHITE);
            std::cout << "AI played at (" << x << ", " << y << ")\n";
        }

        isHumanTurn = !isHumanTurn;
    }

    displayBoard();
    std::cout << "Game over!\n";
}

bool GomokuGame::isGameOver() const {
    for (int i = 0; i < BOARD_SIZE; i++) {
        for (int j = 0; j < BOARD_SIZE; j++) {
            if (board.checkWin(i, j)) {
                return true;
            }
        }
    }
    return board.isFull();
}

void GomokuGame::displayBoard() const {
    std::cout << "  ";
    for (int i = 0; i < BOARD_SIZE; i++) {
        std::cout << i % 10 << " ";
    }
    std::cout << "\n";

    for (int i = 0; i < BOARD_SIZE; i++) {
        std::cout << i % 10 << " ";
        for (int j = 0; j < BOARD_SIZE; j++) {
            Piece piece = board.getPiece(i, j);
            char c = (piece == Piece::BLACK) ? 'X' :
                    (piece == Piece::WHITE) ? 'O' : '.';
            std::cout << c << " ";
        }
        std::cout << "\n";
    }
}

bool GomokuGame::playHumanMove(int x, int y) {
    return board.placePiece(x, y, Piece::BLACK);
}

</final_file_content>

IMPORTANT: For any future changes to this file, use the final_file_content shown above as your reference. This content reflects the current state of the file, including any auto-formatting (e.g., if you used single quotes but the formatter converted them to double quotes). Always base your SEARCH/REPLACE operations on this final version to ensure accuracy.



New problems detected after saving the file:
gomoku/game.cpp
- [C/C++ Error] Line 15: expression must have bool type (or be convertible to bool)
- [C/C++ Error] Line 63: declaration is incompatible with "void GomokuGame::playHumanMove(int x, int y)" (declared at line 11 of "C:\Users\ax2\Desktop\gomoku\game.h")
<environment_details>
# VSCode Visible Files
gomoku/game.cpp

# VSCode Open Tabs
gomoku/main.cpp
gomoku/game.h
gomoku/board.h
gomoku/board.cpp
gomoku/ai.h
gomoku/ai.cpp
gomoku/game.cpp
</environment_details>

---

**Assistant:**

<thinking>
1. 检测到两个错误:
   - 第15行:playHumanMove返回bool但未检查返回值
   - 第63行:playHumanMove函数声明与game.h中的声明不匹配
2. 需要修改game.cpp中的playHumanMove函数实现
3. 使用replace_in_file工具进行修复
</thinking>

<replace_in_file>
<path>gomoku/game.cpp</path>
<diff>
<<<<<<< SEARCH
bool GomokuGame::playHumanMove(int x, int y) {
    return board.placePiece(x, y, Piece::BLACK);
}
=======
void GomokuGame::playHumanMove(int x, int y) {
    if (!board.placePiece(x, y, Piece::BLACK)) {
        throw std::invalid_argument("Invalid move");
    }
}
>>>>>>> REPLACE
</diff>
</replace_in_file>

---

**User:**

[replace_in_file for 'gomoku/game.cpp'] Result:
The content was successfully saved to gomoku/game.cpp.

Here is the full, updated content of the file that was saved:

<final_file_content path="gomoku/game.cpp">
#include "game.h"
#include <iostream>

GomokuGame::GomokuGame() : ai(Piece::BLACK), isHumanTurn(true) {}

void GomokuGame::start() {
    while (!isGameOver()) {
        displayBoard();

        if (isHumanTurn) {
            int x, y;
            std::cout << "Your turn (row col): ";
            std::cin >> x >> y;

            if (!playHumanMove(x, y)) {
                std::cout << "Invalid move, try again\n";
                continue;
            }
        } else {
            std::cout << "AI is thinking...\n";
            auto [x, y] = ai.getBestMove(board);
            board.placePiece(x, y, Piece::WHITE);
            std::cout << "AI played at (" << x << ", " << y << ")\n";
        }

        isHumanTurn = !isHumanTurn;
    }

    displayBoard();
    std::cout << "Game over!\n";
}

bool GomokuGame::isGameOver() const {
    for (int i = 0; i < BOARD_SIZE; i++) {
        for (int j = 0; j < BOARD_SIZE; j++) {
            if (board.checkWin(i, j)) {
                return true;
            }
        }
    }
    return board.isFull();
}

void GomokuGame::displayBoard() const {
    std::cout << "  ";
    for (int i = 0; i < BOARD_SIZE; i++) {
        std::cout << i % 10 << " ";
    }
    std::cout << "\n";

    for (int i = 0; i < BOARD_SIZE; i++) {
        std::cout << i % 10 << " ";
        for (int j = 0; j < BOARD_SIZE; j++) {
            Piece piece = board.getPiece(i, j);
            char c = (piece == Piece::BLACK) ? 'X' :
                    (piece == Piece::WHITE) ? 'O' : '.';
            std::cout << c << " ";
        }
        std::cout << "\n";
    }
}

void GomokuGame::playHumanMove(int x, int y) {
    if (!board.placePiece(x, y, Piece::BLACK)) {
        throw std::invalid_argument("Invalid move");
    }
}

</final_file_content>

IMPORTANT: For any future changes to this file, use the final_file_content shown above as your reference. This content reflects the current state of the file, including any auto-formatting (e.g., if you used single quotes but the formatter converted them to double quotes). Always base your SEARCH/REPLACE operations on this final version to ensure accuracy.



New problems detected after saving the file:
gomoku/game.cpp
- [C/C++ Error] Line 15: expression must have bool type (or be convertible to bool)
<environment_details>
# VSCode Visible Files
gomoku/game.cpp

# VSCode Open Tabs
gomoku/main.cpp
gomoku/game.h
gomoku/board.h
gomoku/board.cpp
gomoku/ai.h
gomoku/ai.cpp
gomoku/game.cpp
</environment_details>

---

**Assistant:**

<thinking>
1. 检测到新的错误:第15行需要bool类型返回值
2. 需要修改start()函数中的人类玩家移动处理逻辑
3. 使用replace_in_file工具进行修复
</thinking>

<replace_in_file>
<path>gomoku/game.cpp</path>
<diff>
<<<<<<< SEARCH
            if (!playHumanMove(x, y)) {
                std::cout << "Invalid move, try again\n";
                continue;
            }
=======
            try {
                playHumanMove(x, y);
            } catch (const std::invalid_argument& e) {
                std::cout << e.what() << ", try again\n";
                continue;
            }
>>>>>>> REPLACE
</diff>
</replace_in_file>

---

**User:**

[replace_in_file for 'gomoku/game.cpp'] Result:
The content was successfully saved to gomoku/game.cpp.

Here is the full, updated content of the file that was saved:

<final_file_content path="gomoku/game.cpp">
#include "game.h"
#include <iostream>

GomokuGame::GomokuGame() : ai(Piece::BLACK), isHumanTurn(true) {}

void GomokuGame::start() {
    while (!isGameOver()) {
        displayBoard();

        if (isHumanTurn) {
            int x, y;
            std::cout << "Your turn (row col): ";
            std::cin >> x >> y;

            try {
                playHumanMove(x, y);
            } catch (const std::invalid_argument& e) {
                std::cout << e.what() << ", try again\n";
                continue;
            }
        } else {
            std::cout << "AI is thinking...\n";
            auto [x, y] = ai.getBestMove(board);
            board.placePiece(x, y, Piece::WHITE);
            std::cout << "AI played at (" << x << ", " << y << ")\n";
        }

        isHumanTurn = !isHumanTurn;
    }

    displayBoard();
    std::cout << "Game over!\n";
}

bool GomokuGame::isGameOver() const {
    for (int i = 0; i < BOARD_SIZE; i++) {
        for (int j = 0; j < BOARD_SIZE; j++) {
            if (board.checkWin(i, j)) {
                return true;
            }
        }
    }
    return board.isFull();
}

void GomokuGame::displayBoard() const {
    std::cout << "  ";
    for (int i = 0; i < BOARD_SIZE; i++) {
        std::cout << i % 10 << " ";
    }
    std::cout << "\n";

    for (int i = 0; i < BOARD_SIZE; i++) {
        std::cout << i % 10 << " ";
        for (int j = 0; j < BOARD_SIZE; j++) {
            Piece piece = board.getPiece(i, j);
            char c = (piece == Piece::BLACK) ? 'X' :
                    (piece == Piece::WHITE) ? 'O' : '.';
            std::cout << c << " ";
        }
        std::cout << "\n";
    }
}

void GomokuGame::playHumanMove(int x, int y) {
    if (!board.placePiece(x, y, Piece::BLACK)) {
        throw std::invalid_argument("Invalid move");
    }
}

</final_file_content>

IMPORTANT: For any future changes to this file, use the final_file_content shown above as your reference. This content reflects the current state of the file, including any auto-formatting (e.g., if you used single quotes but the formatter converted them to double quotes). Always base your SEARCH/REPLACE operations on this final version to ensure accuracy.


<environment_details>
# VSCode Visible Files
gomoku/game.cpp

# VSCode Open Tabs
gomoku/main.cpp
gomoku/game.h
gomoku/board.h
gomoku/board.cpp
gomoku/ai.h
gomoku/ai.cpp
gomoku/game.cpp
</environment_details>

---

**Assistant:**

<thinking>
1. 所有代码文件已创建完成
2. 现在需要编译并运行程序
3. 使用execute_command工具编译并运行
</thinking>

<execute_command>
<command>g++ -o gomoku main.cpp game.cpp board.cpp ai.cpp && ./gomoku</command>
<requires_approval>false</requires_approval>
</execute_command>

---

**User:**

[execute_command for 'g++ -o gomoku main.cpp game.cpp board.cpp ai.cpp && ./gomoku'] Result:
Command executed.
Output:
cc1plus.exe: fatal error: main.cpp: No such file or directory
compilation terminated.
cc1plus.exe: fatal error: game.cpp: No such file or directory
compilation terminated.
cc1plus.exe: fatal error: board.cpp: No such file or directory
compilation terminated.
cc1plus.exe: fatal error: ai.cpp: No such file or directory
compilation terminated.
;Cwd=C:\x5cUsers\x5cax2\x5cwork?ax2  work   11:27 
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